Anim's speaking style is quite engaging, I really like it when he does in-character voices. Both these podcasts are personal favorites, so get to it. Lots of good stuff there.
Anim5 went to the 2007 Gen Con as a picture placard. Can't honestly say that's ever been done before or since. Well done!
Now, on with the interview!
Otyugh Talk: Do you read the rules for games you play or do you learn the rules from playing with the group?
Anim5: I read the rules in every case, but come closer to learning them during actual play. Even when I took on GM'ing "Swashbucklers of the 7 Skies" despite considerably MORE effort and study of the book, it was running through the mechanics in real time with the group that brought me closer to understanding how they worked. ( I'll repeat here though . . . figuring out the rules for S7S by trying to gathering them all up from all over that text was like tweezering buckshot out of a baboon's backside.)
OT: What two genres would you like to see in a genre-mash game?
A5: I would like to see a mash up of the "Ghostbusters" style game - and reality TV... as broadcast in the afterlife to a viewer base of . . well . . the dead. A game like that would have NPC's being the ghost hunters and the Players as ghosts who have to keep them from getting anything like definitive proof . . ( Damaging equipment, draining batteries, causing fainting spells etc. . . ) and running away from The Cameras of the living. :D
[Ed. Very cool!]
OT: Otyugh crushes Rust Monster. Then what happens?
A5: Lizard poisons Spock.
Thanks for the interview, Anim!
Stay tuned for more interviews! Until next time......
I'd been playing RPGs for 6 years at this point. I'd read The Hobbit and LOTR, the Wizard of Earthsea and the other books in that trilogy, and more.
A book titled Dragons of Autumn Twilight came out, written by Margaret Weis and Tracy Hickman. Neither I nor any of my gaming friends recognized either name. We all knew Gygax and Arneson and the other folks at TSR but these two? Who the heck were they?
But we all read it and played the modules through and through, and then read every single book that came after it. The Dragonlance setting was born and has generated tons of novels and game supplements and game play.
30 years later, Margaret Weis has no problem being recognized.
I argued with Judd a while ago about fudging die rolls. He said on one of the Sons of Kryos podcasts that if you are fudging rolls, then the system you are using isn't working for you (he said it much better). He knew it was a controversial statement when he said it and when I had the opportunity, I emailed him about it. And then I started thinking about it and I've come full circle: now I roll in the open and my players take the dice as they fall.
And yes, that leads to some very nervous situations....
That, to me, is the mark of a good gaming podcaster, one that makes you think about how you are playing your game.
I was glad that Judd took the time to answer some questions.
On with the interview!
Otyugh Talk: As a fan of the Sons of Kryos, do you have any plans to get the gang back together and re-boot the podcast?
Judd Karlman: Thank you, I'm flattered that anyone remembers our show. When we first started the show, Jeff and I knew that we could keep the show going for as long as we continued to game regularly, Storn joined and strengthened that with his own broad gaming experience. Right now, none of us are gaming like we used to, our lives are just in very different places. That said, who knows?! Life is long and strange, gaming isn't going anywhere and Ithaca has a strong pull on all of us - never say never.
OT: You're in a game shop and you pick up a new game that says "this game will change gaming forever" on the back cover. What should that game include in order to change gaming forever?
JK: In order to change gaming forever, before anything else, it has to inspire me to play it. It has to fill me with a burning desire to get home from a long day of work and gather my friends to play or set aside a precious weekend night to dedicate to pursuing this game. That isn't easy.
[Ed. I have noted that "game changer" is often bandied about in all industries]
OT: How would you incorporate an Otyugh into The Dictionary of Mu?
JK: Demons in the Dictionary of Mu are a part of the history of Marr'd. Maybe the original denizens of the dying planet are the Otyugh? Who knows! Oghma, son of Ogham might write it up like this: Otyugh: Foul creatures who kill the unwary making their lairs in piles of human offal. See also, Politicians.
[Ed. Now to find a nice pen to write that in my copy.....]
I've known and gamed with Glenn for nearly a decade.
Mark Woodside brought him into our game group and he joined our coterie of GMs (yes, his initials, don't think I've missed that) running such games settings as Marine Fighter Pilots during the Vietnam War, Classic Star Trek, Fringeworthy, and Abram's Star Trek reboot.
Three things I can tell you about Glenn:
He's the guy responsible for bringing Savage Worlds to the table. Yay!
He's the gun-bunny of the game group.
Finally, there's always one: he is, without fail, the guy at the table who is going to roll snake-eyes. Often rolling poorly repeatedly.
In addition to being a good friend and excellent gamer, he's also got a bunch of good stories, including gaming stories (If you ever run into Glenn at a game convention, ask him about "I wack the priest").
Glenn kindly answered questions for Otyugh Talk:
Otyugh Talk: Have you ever played a character out of type and how did that go?
Glenn Moore: Well. I've played a gay psionicist in a Savage Worlds Fringeworthy game and a black cop in "Witchcraft". Both allowed me license explore character behaviors which would have been out of type for other characters.
GM: Savage Worlds. I had been at a place where I was not looking forward to gaming due to one of the players being a subject matter expert with the current system. I hunted for another system this player knew nothing of with which I could run my games. SW was not my first system, but it has been with me since I discovered it in 2005.
[Ed. As I mentioned above, Glenn introduced Savage Worlds to our game group and it's now our system of choice]
OT: What would be your "elevator pitch" for an Otyugh-themed adventure?
GM: Gentle Ben meets The Expendables, where an Otyugh is convinced to assist a rag-tag group of freedom-fighters for hire to assist in the overthrow of a despot and earns the love of a child in the process. I'm interested.
I don't remember if I listened to him on AGC first or the Actual Play podcast The Rolemonkeys first. It really doesn't matter. If you missed The Rolemonkeys, you missed a great podcast, though there are two websites dedicated to them (1, 2), with a few episodes still there. I am missing a bunch of them, like the Vegas After Midnight session(s), but I'm pleased that I have some of them still on my computer.
Besides his successful AGC podcast, his other long-running podcast is another Actual Play group called The Gutter Skypes. With over 130 episodes, they play a whole bunch of good games, games that have inspired me. Yes, they play RPGs over Skype and record it. Another hearty recommendation.
Mark was kind enough to sit down with us and answer some questions.
Onto the interview!
Otyugh Talk: What scenes in games are you completely done with and is that because you've already seen the best or worse example of it?
Mark Kinney: I've started to tire of the travel scene. I made a couple of attempts to do an "agents of King Arthur sent to investigate rumored evil in the Byzantine Empire" game (as once suggested in Ken Hite's excellent Suppressed Transmission column back in the old days of Pyramid) and I'd intended the voyage there to be an opportunity to gather allies. Instead, things would bog down halfway there, and neither attempt really ended up working. Next time, if there is one, I'll likely come up with specific scenes and hand wave the rest.
[Ed. I, too, recommend Suppressed Transmission by Kenneth Hite. First published in Pyramid magazine, then compiled into two books published by Steve Jackson Games. It's available in PDF format here and here for the low, low price of $8 each!]
OT: What game is the dirty little secret that you love to play?
MK: I've usually been pretty open with my gaming, but I suppose if pressed, I'd always wanted to make a game of Kult work.
OT: What's your favorite monster, after the Otyugh?
MK: I remember, back in the olden days, seeing that cover of the Fiend Folio with the Githyanki on the cover, and it fascinates me to this day.
[Ed. Githyanki are a favorite, as was the Fiend Folio – that full page illustration of the Grell was very cool]
Otyugh Talk: Have you ever GMed a game where you gave each PC everything they wanted and more problems for the PCs came from it?
Erik Tenkar: Never happened. The closer I've come to giving PCs what they truly wanted, they've always found they've wanted more. It's like a never ending trip around the hamster wheel.
OT: What original tools do you use at the table when you play with your group?
ET: These days, 100% of my gaming is via G+ Hangouts / Roll20, so much of my tools are those new fangled "virtual" tools. So really, there isn't much in the way of "original tools" that I introduce to my gaming sessions, unless it's silly accents. The accents probably annoy more than they entertain, but there you have it ;)
[Ed. my group uses G+ hangouts and Roll20 and they work really well together.]
OT: We have original and Neo Otyughs. What other forms of Otyughs would you make?
ET: I'd probably add Neon Otyughs and Pastel Otyughs - just think of the color combinations :)
[Ed. The dreaded Pastel Otyugh will have to appear in one of my games now]
Erik, thank you for taking the time with Otyugh Talk.